Dinner Party, The Croods, Turbo, Kung Fu Panda 2, Kung Fu Panda, Monsters vs Aliens, Shrek 4, Kung Fu Panda Holiday Special
HIGHLIGHTS OF QUALIFICATIONS
- Co-Founder of Little Minnow Productions
- Art Director for a VR film that played in many film festivals including SunDance
- Texturing artist on The Croods, Turbo, Kung Fu Panda 2, Kung Fu Panda, Monsters vs Aliens, Shrek 4, Kung Fu Panda Holiday Special
- Six years of studio production experience using Mari, Photoshop, Maya and proprietary software. Proficient in Linux
- Leadership roles include Mari show lead, point of contact between The Foundry and Dreamworks Studio, Mari-Dreamworks pipeline integration visionary
- Communication skills proven through interactions with producers, directors, supervisors, engineers and other artists
- Taught a Mari texturing class at Gnomon Studios
- Three years experience teaching texturing and 2D animation at Art Institute. Improved texturing curriculum to better prepare students for working in the industry
- One year experience in Graphic Design at Bowling Green State University creating work for the collage
PROFESSIONAL HISTORY
Duncan Studios
Pasadena CA, 2019
Art Director/ Concept Artist NBC Universal
Toluca Lake CA, 2018
CEO Little Minnow Productions
Toluca Lake CA, 2017
Art Director Dinner Party
Hollywood CA, 2017
Professor Gnomon School
Hollywood CA, 2016-2017
Senior Surfacing Artist Mari Lead DreamWorks Animation
Glendale CA, May 2007 – 2015
Professor Art Institute
Philadelphia PA, 2009 – 2011
Look Development (internship) Disney Animation Studio
Burbank CA, 2005
Graphic Design
Bowling Green OH, 2003
EXPERIENCE AND ACCOMPLISHMENTS
Art Direction/ Concept Artist
- Communicated the projects look though painted images
- Worked closely with the director, vsfx supervisor, and artists
- Responsible for the overall visual aspects of projects
Feature Production
- Look development on large environments
- Senior level work on environments, characters, hero and fur assets
- Pioneered workflow development for Mudbox, Mari, and proprietary software
- Fostered new development across the studio and excelled at driving new technologies
- Documented new tools and workflows online and with videos for other artists to reference
Teaching
- Developed a grading system in the texturing class to encourage problem solving skills
- Worked with students to grow creatively and technically through out the session
- Designed assignments to help students better understand material properties and how to create them in 3D
Leadership
- Held weekly meetings to demonstrate new tools, tips & tricks, and address current global issues
- Coordinated other artists to assist in demos, and/or show their own tips and tricks in meetings
- Worked with the training department to keep them updated on current software development and workflows
- Developed a series of classes to teach Mari to the studio
EDUCATION
M.F.A Visual Effects (2006)
Savannah College of Art and Design
B.F.A Digital Arts (2004)
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